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Development General

Development General
1750 posts | Last Activity on 17-05-2024 04:53 by Amiwell79
Amiwell79
Amiwell79 17-05-2024 04:53, 1 day ago
Re: Odyssey Resource
I found a mail and document management service, but maybe it's only in Italian virgilio.it
Responded in Odyssey Resource
AMIGASYSTEM
AMIGASYSTEM 14-05-2024 18:54, 3 days ago
Re: AROS ABIv0 20220318-1 Support
deadwood On the Build Demo folder, there is "IconScale" which allows you to set the size of all operating system icons, just put IconScale" in the User-startup or startup-sequence. The problem is that the second side of the icon is corrupted, see screenshot, it also slightly worsens the quality of the icon. How IconScale works is mentioned here: https://en.wikibooks.org/wiki/Aros/User/Docs
mattson62
mattson62 14-05-2024 16:40, 4 days ago
Re: Aros Vision in Development
@OlafSch, Looks Awesome! Looking forward installing it!
O
OlafSch 14-05-2024 15:54, 4 days ago
Re: Aros Vision in Development
I currently work on a new version of my distribution. There will be two versions, one with Scalos as desktop, the other with Magellan. I like both but in my view Scalos is more "Amiga" than Magellan. Here a screenshot showing Scalos desktop, picture showed by Multiview, defined in def-icon (GlowIcon) as default tool. [img][img]https://aros-vision.de/Scalos3_800.png[/img][/img]
D
deadwood 14-05-2024 10:46, 4 days ago
Re: AROS ABIv0 20220318-1 Support
Well, if someone implementes it then I'd say yes - I don't see technical reasons for not having that. On the other hand I personally like the large icons - it kind of reminds me how things were on Amigas :)
AMIGASYSTEM
AMIGASYSTEM 14-05-2024 10:42, 4 days ago
Re: AROS ABIv0 20220318-1 Support
@deadwood Is it possible in the future to have automatic resizing of icons "in percentage" on Wanderer, as happens on OS4 and MOS? I ask this in order to have the icons always the same size, even when some developers use very large icons! This is to avoid a mismatch between the distances between the icons!
AMIGASYSTEM
AMIGASYSTEM 09-05-2024 09:14, 9 days ago
Re: Wanderer Menus
uCommand and the one you posted, but the version you find on AROS One is more updated v1.1 Both UserMenus and uCommand can be customized ! On AROS One uCommander can be run from the Grub, via Early Startup, wanting from Early Startup you could also run UserMenus ! [img]https://www.arosworld.org/infusions/forum/attachments/ucommander.jpg[/img]
Responded in Wanderer Menus
pixie
pixie 09-05-2024 08:20, 9 days ago
Re: Wanderer Menus
Thanks AMIGASYSTEM, and regarding setting shortcuts, do you happen to know if it is possible? PS- I found [url=https://aminet.net/package/util/wb/UserMenus]UserMenus[/url] but I didn't get where to find uCommander, is it [url=https://aminet.net/package/util/wb/ucommand_v1]uCommand[/url]? I saw it on your AROS One
Responded in Wanderer Menus
AMIGASYSTEM
AMIGASYSTEM 09-05-2024 07:21, 9 days ago
Re: Wanderer Menus
@pixie At the moment it is not possible to integrate items into the Wander menu, you can still use third party tools like "UserMenus" see screenshot There is also "uCommander" a drop down menu ! see screenshot [img]https://www.arosworld.org/infusions/forum/attachments/toolmenu.jpg[/img]
Responded in Wanderer Menus
pixie
pixie 09-05-2024 04:19, 9 days ago
Re: Wanderer Menus
Is there a way to customize the wanderer menus, a) by selecting which commands appear (more or less like tools daemon does it when adding tools to it, or scalos which allows you to set all ) b) defining their shortcuts (like rekeyit does it)
Responded in Wanderer Menus
AMIGASYSTEM
AMIGASYSTEM 07-05-2024 06:26, 11 days ago
Re: AROS ABIv0 20220318-1 Support
I could do it via Installer, although I might miss something about the changes and corrections I made ! The problem is that users if they have changed paths or moved something, the update via "Installer" might fail ! Eventually next time I organize is I keep stored separately all the changes !
D
deadwood 07-05-2024 06:09, 11 days ago
Re: AROS ABIv0 20220318-1 Support
BTW, for AROSOne 2.5, are you planning to release an update package so that people don't have to re-install?
AMIGASYSTEM
AMIGASYSTEM 07-05-2024 05:51, 11 days ago
Re: AROS ABIv0 20220318-1 Support
Ok thank you !
D
deadwood 07-05-2024 04:42, 11 days ago
Re: AROS ABIv0 20220318-1 Support
You can use either - they are built from the same source. The difference is size comes from some debug information which contains part of the build directory path (which is different between ISO build and contrib build)
pixie
pixie 06-05-2024 08:26, 12 days ago
Re: Custom Keyboard Layout
Thanks AMIGASYSTEM!
AMIGASYSTEM
AMIGASYSTEM 06-05-2024 06:40, 12 days ago
Re: Custom Keyboard Layout
pixie try this Keymap Portuguese that I have on my AROS One 68k, it seems to work fine ! Alego File Keymap "pc105_p"
pixie
pixie 06-05-2024 05:17, 12 days ago
Re: Custom Keyboard Layout
Portuguese Keymap is lacking, how could I make one?
AMIGASYSTEM
AMIGASYSTEM 06-05-2024 02:24, 12 days ago
Re: AROS ABIv0 20220318-1 Support
deadwood is about the archive "AROS-any-i386-contrib.tar.bz2 v20220318-1 " which is located in "https://www.axrt.org/downloads-aros", land two libraries are located in the Libs folder. The libraries are different in size from those included in Build AROS-pc-i386-boot-iso.zipper v20220318-1
D
deadwood 06-05-2024 01:39, 12 days ago
Re: AROS ABIv0 20220318-1 Support
Can you provide more context of your question? Which specific files do you indicate as "contrib" and "Build" - can you provide links to them? What I released was just an update archive: AROS-20220318-1-U1-any-i386-update.zip. There is no contrib there.
amigamia
amigamia 05-05-2024 19:27, 12 days ago
Re: Developers Resources
Hello, If you are a developer who wants to port or develop software for AROS ABIv0 (32-bit x86), this post will provide resources to help you with your work. [b]Compiler and SDK[/b] Currently AROS ABIv0 provides GCC 6.5.0. If you plan developing [b]natively (directly on AROS)[/b], the compiler and SDK are already pre-built and available on installation disk. When installing through InstallAROS, select "Install Debugging tools and Developer software" option. After installation, GCC will be available from AROShell and Unix Shell (sh). If you plan developing through cross-compilation, you will need to build cross-compiler and SDK on an instance of Linux. This can be done directly on Linux or indirectly on Windows. If you plan developing[b] through cross-compilation[/b] and you are [b]a Windows user[/b], the recommended method is to build AROS under Linux through WSL. The tutorial on how to do this is available here:[url]https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/[/url]. Please note that tutorial describes setting up environment for 64-bit and 32-bit AROS. In order to build ABIv0 32-bit x86 AROS, please setup up WSL according to first section of tutorial and then scroll down to last section named "If you want to install the i386 version" and follow instructions listed there. Remember to checkout branch alt-abiv0 in both AROS and contrib git clones in this case. Alternatively, you can set up a virtual machine with Linux installed and simply follow the section below. If you plan developing [b]through cross-compilation[/b] and you are [b]a Linux user[/b], you will need to build cross-compiler and AROS directly on your machine. The tutorial for doing this is available here, [url]https://github.com/deadwood2/AROS/blob/alt-abiv0/INSTALL.md[/url]. Be sure to follow section on "Linux-i386". Once you complete these steps, additional steps (building contrib and making cross-compiler scripts) can be followed in "WSL" tutorial: [url]https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/[/url]. Remember to checkout branch alt-abiv0 in the contrib git clone. At this point, whether you are a Windows or a Linux user, you have a cross-compiler available with full SDK as well as local compilation of AROS hosted which will allow you to quickly test your software. [b]Documentation[/b] Your main point of reference should be Autodocs. These are compiled from source code and thus are always up to date. You can find them here: [url]http://www.aros.org/documentation/developers/autodocs/index.php[/url] Next, there are two repositories of documentation on different topics related to AROS. They have different levels of freshness and up-to-dateness, but are good to show general direction. First is developers documentation on www,aros.org, and specifically: [ulist=circle][url]http://www.aros.org/documentation/developers/app-dev/index.php[/url] [url]http://www.aros.org/documentation/developers/zune-dev/zune-application-development.php[/url] [url]http://www.aros.org/documentation/developers/debugging.php[/url] [url]http://www.aros.org/documentation/developers/porting.php[/url][/ulist] Second is developers documentation on AROS Wikibooks, and specifically: [ulist=circle][url]https://en.wikibooks.org/wiki/Aros/Developer/Docs[/url] [url]https://en.wikibooks.org/wiki/Aros/Developer/Porting_software[/url] [url]https://en.wikibooks.org/wiki/Aros/Developer/Zune[/url] [url]https://en.wikibooks.org/wiki/Aros/Developer/Zune/Classes[/url][/ulist] Last group of reference comes from documentation of projects that AROS integrates or re-implements: [ulist=circle][url]https://github.com/amiga-mui/muidev/wiki[/url] [url]https://amigadev.elowar.com/[/url] [/ulist] [b]Contact/Questions[/b] There are multiple ways you can get in touch with other developers to get help and have your questions answered: [ulist=disc]Create a thread in this forum Join #aros channel on AmigaDev discord ([url]https://discord.gg/nU3tH86acb[/url]) PM user deadwood on this forum[/ulist] Also if you don't have any questions, but would just like to share with AROS community what you are working on, this forum is the place to post. Looking forward to hearing from you!
Responded in Developers Resources
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